Host the war.
Wardogs throws 100 players onto one destructible battlefield. Somebody has to run that battlefield. That's you, running a full 100-slot server that we keep fast, protected and online while you're busy losing the tower you just built.
- 100
- player slots
- < 5 min
- checkout to console
- Sep 10
- Early Access launch
We host one game. This one.
No 200-game catalog, no one-size-fits-nothing hardware. Everything here exists to run Wardogs at a full 100 players without breaking a sweat.
The full 100
Wardogs is built for 100-player battles, so every server runs all 100 slots. We're not going to sell you 20 slots of a 100-player war.
No humans in the loop
Checkout to console in minutes. Provisioning is fully automated, so there is no support ticket standing between you and your server.
Attacks bounce off
Popular game servers get attacked. It's not an if. Ours sit behind always-on, game-aware filtering that drops attacks at the edge while your match keeps ticking.
Hardware that holds 100 players
A full lobby is brutally single-core-hungry. We buy high-clock Ryzen CPUs and NVMe for exactly that, not whatever happened to be cheap this month.
Your HQ
Start, stop, restart. Rename the server, change settings, watch the live console scroll by. All from one dashboard, nothing gated behind a ticket.
An undo button
Scheduled backups with one-click restore. For the day a patch breaks everything, or one of your admins gets a little too creative.
Three steps. There is no step four.
- 01
Make an account
Email or Discord. Under a minute, and it costs nothing to exist.
- 02
Name your server
Pick a name and a region, pay by card or iDEAL. Monthly, cancel whenever you want.
- 03
Drop the invite
Your server deploys itself and mails you the address. Paste it in your Discord and watch the lobby fill up.
One server. One price.
Every server is the same server: full slots, full features, full stop. The only decision left is what to name it.
Wardogs Server
Announced at launch
We're not going to invent a price for a game that isn't out yet. One flat monthly number, revealed at launch on September 10. Make your account today and you'll hear it first.
Everything included:
- ✓ The full 100
- ✓ Attacks bounce off
- ✓ Your HQ
- ✓ An undo button
- ✓ No humans in the loop
Fair questions
▸When can I get a Wardogs server?
Wardogs (by BULKHEAD, published by Team17) hits Early Access on September 10, 2026. You can make your account today; servers go live the moment the game does.
▸How fast is my server online?
Minutes. Once your payment confirms, your server installs itself, starts itself and emails you the address. There's no ticket queue because there's no ticket.
▸Can I change my server name and settings?
Any time, from your dashboard. Rename it, tweak the settings, or type straight into the live console. It's your server. We just keep it running.
▸Is DDoS protection really included, or is this an upsell?
Really included. Our machines sit behind always-on, game-aware DDoS filtering at the datacenter level. We bake it into the price because a game server without it is a countdown timer.
▸How does billing work?
A monthly subscription through Stripe, paid by card or iDEAL. Cancel whenever; your server runs until the end of what you've paid for. No retention scripts, no 'call us to cancel'.
▸What happens to my data if I cancel?
We keep your server data for 14 days after your subscription ends. Come back within two weeks and you pick up exactly where you left off. After that, it's gone for real.
▸Where are the servers located?
We start in Western Europe, in a datacenter chosen for its game-grade DDoS protection, with low ping across the EU and UK. More regions when demand says so, and not before.
